Podcast: May 21, 2006 - What is it about games and simulation? Good or Bad? [17:30 mins]
How can games be evil, when they - and the simulations on which they are based - are so completely integrated in our culture? That's the question explored in this podcast. A key resource providing a rational understanding of where value has emerged in the commercial games field is James Gee's book, What Video Games Have To Teach Us About Learning And Literacy.
Along with some news:
The US Patent and Trademark Office (USPTO) was in the news as a result of court ruling and some innovative actions of their own. Given Ohio's focus on investment for hi-tech employment, patents - and the stability of the patent process - are important. In essence, patents become like the title to a house: you can live in the house without a title, but you can't prove it's yours. You can use an invention or a process without a patent (or rights to a patent), but the patent provides some protection against someone moving into your business and taking it away from you.
Patent stories:
- Supreme Court buries patent trolls
- U.S. Patent Office re-examines Amazon's 'One Click' patent
- US Patent & Trademark Office to use peer to patent program
- Peer-to-Patent wiki
- US Patent & Trademark Office official site
Apple introduces more models to round out new line of Intel-based Macs
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(-- originally posted by Rich Bowers, Coordinator, Ohio IT Clearinghouse)